Wednesday, November 13, 2019

The War of Jenkin's Ear

Well the supplement is functionally complete. I am planning on running a scenario from this on the December 7th Games Day at Gigabytes. I'm happy with the supplement but it is not likely to get much in the way of attention being that it is a minor conflict and few manufacturers make dedicated figures for it. It needs editing and some pictures of games in play.

I am looking at my terrain supply and attempting to figure out what would be the best "modular" terrain to build up for this. I have a bunch of trees. Most of them are individually based or some groups on bases. But nothing that really represents thick and heavy woods. To correct that and in preparation for Infamy, Infamy, I decided that it is necessary to make some more.

The plan is to create a 12" by 12" stand of woods using a canopy method. I tried this once before and it was a miserable failure. Attempt number two will use self stick tile as the base and the previously created canopy as the top. I have a wooden dowel that I will cut into sections as the tree trunks to support the canopy. If this test works, I need to create 6 more of them.

Infamy, Infamy uses a really nice terrain generation system that gives you a set number of terrain pieces that are needed (hills, marshes, woods). These are diced for and you place them on the table. My thought is that this system would provide a nice variety of terrain items to allow me to set up most tables that I need. If my canopy method works, then having them with the individual trees should give me enough coverage to do most of the table layouts for the WOJE scenario book.

The thought is to have some smaller canopies and some oddly shaped ones so they won't all be 12" circles. This will allow for different configurations. Make some 6" diameter sections as well. The biggest cost with this should be the flock for the canopies. I know I can make flock but I just don't have that kind of hobby time to spend on it.

While thinking about this, is it worth the effort to take the pictures for a supplement that is not likely to be a commercial success? I feel I will be lucky to sell 20 of them. I may just throw them up on the Payhip store after editing.

Tuesday, October 8, 2019

Roman's for Dux - since 2014

I just went back and looked at how long I have been tinkering with Imperial Roman's and figuring out how to use Dux Britanarium with them. My first posts about it came out I 2014. Figures have languished for a while. Now they are getting attention again.

I've been on a buying spree and am waiting on the postman to deliver some new things.

So, what's new? Well, I have abandoned my mods for Dux B as Rich will be issuing a Sharp Practice Variant. Instead i am focusing on a campaign for the new rules. Based of course on my favorite Roman Fort at Saalburg. The campaign will put the Cohort against a German confederation. The Tribune of the fort has to manage his forces and assign them to the fort's outposts and deal with the ordinary tasks as well as defend against German raids. The German player must plot out raids and keep his confederation together.

This will give "century" sized games until the sides meet in battle. Reinforcements can be called on and allies can be raised. I have a good start on it but need Rich's rules before I can do much more. I spent some time thinking about formations and how troops would move through evolutions between them and the advantages each would convey. It has been a fun excersize.

Painting wise I now have 3 fully painted tent parties of 8 auxiliaries each. I have two more on the paint table and six skirmishers. In addition, I painted 2 optios, a centurion, two signifiers and two cornicens. And I painted a mounted Tribune. I had given away my previous command elements and am starting over. I need to buy another CB command pack that had the Tribune and servants.

Here are the most recent painting efforts. The Tribune needs more work. I don't like how the horse came out. Maybe once I spend time on the mane, I'll like it better. I wanted to try a white horse and I don't think it will work. The shields came out OK. Honestly, they are way better than I thought they would be since my hands can tend to shake.

The two based minis are ones I did back in 2014.

Another item I am working on is the support elements. Specifically, the civilians that accompanied the century into battle. Stretcher bearers, medics, water bearers and miles. This provides several support items that can be brought into combat for bonuses or help.

Next, i have the start to a Roman fort. I am planning on building a numerus fort (klienkastle) and the Saalburg wall and gate. I bought the Roman Seas fortification set and printed it out resized for 15mm. This will become a template for me to cut out some foam core and build it.

I bought the War and Empire Roman bath house. When it arrived, I was rather disappointed. I think it would be more suitable for 10mm models than 15s. Thinking of scratch building one of those as well.

Enough of a ramble.

Monday, September 23, 2019

Annual Birthday Sale

Since we are getting close to October, I think I is about time to do my annual scenario book birthday sale. Everything on my PayHip site will be 50% off from now until October 12th, 2019. That is when the coupon expires. The coupon code is NR77VBTTE0.

The PayHip site address is

This applies to every scenario book on the site.

Tuesday, August 13, 2019

War of Jenkins' Ear Scenario Book

I have been working on a scenario book for the War of Jenkins' Ear in my spare time. It covers operations in Georgia from June to July 1742. There are scenarios for both Kiss Me Hardy (with To Covet Glory changes) and Sharp Practice (V2). There are four Sharp Practice scenarios of which three are historical and one is fictional. The KMH scenarios include six historical scenarios. These are tied together so they can be played as a campaign in and of themselves or separately as stand alone games.

One of the scenarios is an ambush scenario covering the Battle of Bloody Marsh. In this, the Spanish are surrounded and must fight their way free from the ambush.

I also have created a free ranging campaign for both rule sets based on Rich's All At Sea article from one of the TFL specials. With it, the players assume control of either the Georgian (Oglethorpe) forces, South Carolina Navy, Royal Navy, Spanish forces or Spanish Privateers. They conduct a map campaign until the forces meet and then engage in battle at land or sea. Separate maps are created for the land campaign for the players to use.

The campaign idea is interesting as while the Spanish have complete superiority in numbers, they can't use up these forces as they are needed for the larger campaign which is to press past Georgia and into South Carolina. If the Spanish loose too many men, they are not able to move on to their primary objective and loose the campaign even if they conquer Georgia.

I have been trying to build up my naval components for this campaign as some of the naval battles are quite large. The attack on Fort St Simmons has a huge Spanish Fleet of over thirty ships.

I will be working on a playtest of the campaign soon. Please let me know if you are interested.

Wednesday, July 17, 2019

For Sale: 20mm US Infantry and Armor

I am posting this up on Bartertown as well as here. If you live in the US and are shopping for some 20mm miniatures, please take a look. I am looking for $115.00 plus shipping in a medium Priority mail flat rate box (14.35 according to the USPS website).

I have:
50 infantry
3 Jeeps
5 halftracks
1 scout car
3 Anti-Tank Guns
5 crew figures
3 mortars (no crew)
10 tanks
1 armored car
2 bazooka teams
2 flamethrower teams
2 .30 MMGs
2 .50 HMGs
and 14 assorted unpainted figures

This should work out to a platoon for Chain of Command or Bolt Action with plenty of support options.

Here are the pictures:

I tried for two different pictures of each grouping. Not sure why I have one jeep all by itself other than I found it after taking the first picture. if you are interested, please reach out to me via the contact tool on the right of this page. Thanks.

Thursday, July 11, 2019


Well, I had a little bit of fun money and started surfing the web. I was looking for more sabot bases for Dux Brit and Sharp Practice. One thing I have seen on a few blogs was a single figure sabot base to identify individual leaders. I like the idea. Several companies offer them. Supreme Littleness, Warbases and Greenstuff Industries in particular have them. The last one is a US based company. I decided to go with Warbases for 2 reasons: 1) they were the lowest cost and 2) their individual sabot base was less intrusive than the others.

What I ordered was a 30mm base with a 20mm slot in it. There is just enough room to place a number on it and base it to look like the figures. I bought 12 of them. The plan is to number them one through six in red and blue. This will work for Sharp Practice, Dux Britanniarum and Chain of Command as my leaders are all on the same size base (a US penny).

This will reduce the number of times I end up asking, who is that guy again? During the course of a game. I'll take pictures when they show up. I plan on getting some work done tomorrow on my ships and possibly some empty bases to put in my sabot bases when casualties are taken. We will see if that happens.

Wednesday, July 10, 2019

Spanish and Oglethorpe's Navies

I have been working on getting the naval contingent ready for my War of Jenkin's Ear Project. I am concentrating on the ships that I can get models for from War Artisan. Thus far I have finish a bilander (a repurposed schooner hull with a rounded stern and different sail plan). I am about 80% done with a 22gun 6th Rate. And I have the hull complete for a 24 gun 6th Rate. I also finished the hull on a 10 gun sloop.

Ran out of printer ink so no more hulls until that is fixed. It will be interesting to see how the 6th rates work against the smaller vessels. If I can get them all done, I will need about 30+ vessels for the Spanish. I have no idea how to model the piraguas.

Tuesday, July 2, 2019

East Front Bundle - Scenarios a plenty

I made an East Front Bundle deal on my PayHip Store. It has five different scenario books within and works out to over Sixty-Two scenarios in multiple campaigns.

It includes:
1) Campaign for Ustilug - $2.00 (Six Scenarios for Chain of Command)
2) First Encounters - $0.99 (One Scenario for Chain of Command or What a Tanker)
3) Campaign for Kharkov: October 1941 - $6.00 (Twelve scenarios for Chain of Command)
4) In the Name of Roma - $11.00 (30 scenarios for IABSM and Chain of Command)
5) Second Battle of Kharkov: May 1942 - $9.25(13 scenarios for Chain of Command and What a Tanker campaign)

The bundle is $20 on the PayHip Store and saves you $9.24 over buying the books individually.

Please stop by and check it out here:

If you will help me promote this, I would be very appreciative. Send me the link to where you posted about it and your email address and I will send you a coupon for my web store. I am dealing with some medical bills and could use all the help I can get. Thanks.

Friday, June 28, 2019

Bilander Rigging

I am currently trying to convert a Schooner from War Artisan to a bilander. These ships had rounded sterns and a large rudder. The sail plan was different than a schooner. Instead of a square mainsail, it had a trapezoidal one on an angle. It also had a triangular jib sail. They were mostly merchant vessels and as such, I have not made them armed.

I have one that is mostly done. I am unhappy with the main sail. I have the jib sail glued on as well as all of the masts and spars. I may put a couple of cannons on it. Haven't fully decided yet. It is coming along.

Also started work on the War Artisan 18 gun ship sloop. I am tempted to put cannon on the quarter deck to use it as a 24 gun 6th Rate. I have the form done but that is as far as it goes.

I need to print off a copy of the 14-gun schooner I just bought. I am really enjoying these ships. Some of the small parts are a bit fiddly but with practice, it isn't bad. I have made some rigging from glued thread. That is the most tedious part of the whole process. But it does leave the ships looking really nice. I should have finished my casualty dials but this was more fun.

Wednesday, June 26, 2019

Tinkering with Ships

I have decided to jump into my next project. One of the best articles in the TooFatLardies specials was "All At Sea." Rich created a fictional campaign set in the Indian Ocean where the British and French were fighting over some islands that lay along the trade routes to India. The naval portion of the campaign used Kiss Me Hardy and the land portion used Sharp Practice.

I have wanted to do this or a similar campaign for a long time. I think I found the project that it will work for - The War of Jenkin's Ear. In 1742, the Spanish brought up a fleet from Havana and Florida to invade Georgia. It was to destroy the colonial forces in Georgia and then press on to Charleston and ferment a slave rebellion.

The Spanish had the upper hand on paper. Their invasion force was over 2000 men. They had a naval force of some 55 vessels (depending on the source it varies from 36 to 55). Among these vessels was the sixth rate French Frigate of 24 guns. In addition, they had a 14-gun packet boat (likely a schooner), two bilanders, a schooner, at least one galley, at least six galliots, and at least two quarter-galleys. These were joined by barges and piraguas as troop transports. Of these few were modern warships of the time. The galleys were being phased out of most navies by this time. Bilanders had largely been replaced by brigs. The galleys did carry some heavy cannon in their bows. It is unclear if they had any broadside cannon.

The Spanish had artillery and theoretically, plenty of supplies. While the colony of Georgia had a single regiment of regulars that had been recently raised and were largely green troops. They also had some militia that were veteran troops and some fortifications.

Georgia was led by General James Oglethorpe who fortified Cumberland, Jekyll and St Simons Islands. Each island had several forts and small towns. They were to be the initial barrier to protect Savannah, the capitol of the colony. These barrier islands would also be the first line of defense for all of the southern Colonies, especially South Carolina.

For the British, there were three factions when it came to the naval forces. First were those directly under Oglethorpe's command. These were some small transport sloops and a cutter and three more substantial vessels. These were the Success, a 20 gun vessel with 100 men; the Walker, a 14-gun schooner with 80 men (Oglethorpe's flagship); the Faulcon, a 14-gun schooner; and the St Philip, a 14-gun sloop with men. Several of the reports refer to the Walker and the Faulcon as a guard schooner rather than by name. At some point, one of the two sinks. But within a paragraph, the guard schooner is sailing for someplace making it difficult to follow the action.

The Royal Navy did not have a North American Squadron at this time. However, there were a number of ships that operated off the North American Coastline at this time. These include some ships that are familiar to you if you have purchased To Covet Glory. The main one is HMS Tamar. This is the same vessel that was present around Charleston during the American Revolution. The ship had been on stations since at least the late 1730s. Other vessels included the HMS Flamborough (20), HSM Rye (24),HMS Squirrel (20), HMS Tartar (22), HMS Hector (44), HMS Phoenix (20), Spence (6), Wolf (8), and Hawk (6). These were assigned to cover the whole off the North American coastline and Bermuda. Most of these vessels participated in the 1740 campaign against St Augustine. All of these vessels are tasked with protecting North American waters from Spanish Privateers. A job which the newspapers of Charleston seemed to think they did rather poorly. But by the attack on Georgia, the Royal Navy had the following vessels near Charleston that were gathered in a fleet on July 18th: HMS Rye, HMS Flamborough, HM Sloop Hawk and another sloop of 8 guns (likely the Wolf). These would set sail with the South Carolina ships on July 18th for St Simons Island. Upon reaching the islands, they pretty much turned around and went back to Charleston with the excuse that they needed to defend the colony. Fortunately for Oglethorpe, the Spanish were convinced they could not win and were withdrawing.

The colony of South Carolina had a navy of their own. A shipyard had been set up at Port Royal and the colony had built two half-galleys for their defense: the Beaufort and the Charles Town. In addition, there was the brig Carolina of 10 guns, a captured Spanish snow (brig) St Juan Baptista of 10 guns, the schooner Ranger of 12 guns, a 10-gun sloop and a 6-gun schooner.

This provides a large variety of vessels to build for the campaign. The tough part will be the the older style Spanish ships. Then there are the shore batteries and shore fortifications that need to be addressed.

I am attempting to build some Bilanders now for the campaign. I also have a vessel to use for the various sixth rates involved. These will be the biggest ships that I will have tried with To Covet Glory. I am looking forward to getting some of these built and on the table.

Friday, June 21, 2019

The Second Kharkov Campaign is Released!

The Second Kharkov Campaign is a pair of Pint Sized campaigns for the TooFatLardies rule set Chain of Command. The first campaign covers the initial Soviet attack on German lines in May 12th of 1942. It follows the advance of the Soviet 38th Tank Brigade and the 226th Rifle Division in their attack on the German 294th Infantry Division which was blocking the main roads leading to the city of Kharkov. The campaign has seven scenarios and involves British Lend-Lease tanks. The entire campaign spans a single day of this battle where the Soviets made significant gains and in many cases broke the German lines.

The second campaign covers the German counterattack on May 13th of 1942. Having released the armored divisions that were being held in reserves, the German 3rd Panzer Division pushed up from Kharkov and cut through a number of Soviet units. This campaign has six separate scenarios and covers the time from the 13th to the 16th of May 1942. This campaign has scenarios that may be played out with the What A Tanker rule set as well due to their armor heavy nature.

The third campaign in this book is a What A Tanker Campaign. This allows the player to create a map based campaign to move their forces in a kreigspiel type manner until their forces make contact, then play out the scenario using the What A Tanker rules.

Lastly, the book provides some sketches of other units and actions that can be used to create your own campaigns with. The maps are based on period maps from German and Soviet armies. Each scenario has a game map and a picture of the table that I used to game these out.

The PDF comes out to 105 pages and includes a short history of the campaigns to provide the player with a background on the action that they are fighting.

You can buy the supplement from here: or on Wargames Vault It is also now availible as a paperback on Amazon.

Monday, June 17, 2019

Painting Progress and Updates on Second Kharkov

Believe it or not, I only have one scenario left to photograph to complete the Second Kharkov Compaign. I will be wrapping it up this week. I am very excited to be pulling close to completing this project. Here is the cover so far. I may change it up.

In completing this, I painted up the bridge that came with the JR Miniatures river crossing piece. The original didn't have side rails to the bridge. I added some using toothpick. Here is a picture of it.

I have enjoyed working on it and getting this project done. I am looking forward to getting the last picture done.

Friday, June 14, 2019

To Covet Glory - Now in Hard Copy

I have just received my preview copies from Amazon. IT looks really nice.

I picked up three copies for myself. Unfortunately, Amazon has decided that proof copies should have a big "NOT FOR RESALE" tape across the front of them. It used to be a nice way for an author to get copies of his own book and only pay printing costs. Its a shame but nothing I can do about it.

I made the choice not to release it as a Kindle version as I don't think the kindle version is as friendly to the wargamer. You can't really print from it and charts don't always translate well. So I am sticking with PDFs for electronic versions. This is more likely to be a vanity project for me as it probably will not sell well. But it is nice to have.

Anyway, if you are interested, head on over to Amazon and check it out.

Tuesday, June 11, 2019

Project Review

I am looking at the projects that I want to work on for the rest of the year. Second Kharkov is nearly complete. A few more pictures and it can be unleashed on the world.

I have a couple of ideas that I am working on.

Greene's Campaign

This is a Sharp Practice campaign covering from the Battle of Cowpens to the Battle for Guilford Courthouse. It would wrap up my campaign in the South series. There are plenty of small skirmishes to work with and I have some ideas on handling the larger battles as well. I have started the research on this one but not mapped the scenarios out yet. I am thinking it will be around 12 to 15 scenarios.

The Peninsula Campaign.

This one will be a Sharp Practice campaign that takes place in 1861 and lasts through mid 1862. It focuses on Magruder's Brigade/Division and the slow build up of Union forces on the Peninsula leading up and through MacClellan's campaign there in April of 1862. I plan on having a couple Dawns and Departures type of campaigns as well as individual scenarios for the book.

What is capturing my imagination with this is the possibility of a naval campaign to go along with it. I don't have any rules for ACW naval actions. I am shopping for rules now in hopes to figure out what I want to do. The naval forces in 1861 seemed to be a pretty shabby lot and could be great fun to play. Next is a question of scale and the like. But that is for later.

Third Battle of Kharkov

This is one I will do at some point. It will be back in urban terrain again and require some heavy terrain work. I have a bunch of unbuilt stuff so far that I need to complete. The idea would be to have terrain in 3 states. Largely Undamaged, Shaky and Destroyed. The reason for this is the Stuka rules in the May 1940 supplement. But the idea is sound for general urban combat. If you start out with a mostly whole structure, then start shooting at it with infantry guns or the like, the building is in danger of collapse. Then after it does collapse you are left with ruins. I want to model this in a campaign. The ruins don't seem that bad and the whole building is doable. It is the building in unstable condition that I am working through how to pull off. This has not left the drawing board yet.

More Scenarios for To Covet Glory

I want to do some more scenarios featuring smaller craft. I have two books on my shelves Roosevelt's Naval history of the War of 1812 and a book on Edward Preble. I think they would be great sources. I also have several books on the Quasi-War with France and the Tripoli War. I think those would be great source material.

Seven Years War Project

This is a project that has been on the back burner. I bought my Freikorps Von Mayer troops already. I know what I want for my Austrians. I also plan on an Ottoman force too. I have some of the history mapped out and want to do this but am not sure when.

Roman Dux

This is a project that I have dabbled with on and off for years now. It will will feature Romans and Germans. I have no German Miniatures but bought a bunch of Britons and Gauls a while back that would be good standins. I have to figure out basing still and paint the Romans I have.

That is good enough for now. Would like to hear if any of these interests you.

Monday, June 10, 2019

To Covet Glory Is Released

I have decided to go ahead and release To Covet Glory. This is a set of modifications for the TooFatLardies game Kiss Me Hardy to allow ships under the rate to battle it out on your tabletops. Below is some information about it from my PayHip store.

To Covet Glory is a 94 page book that features rules modifications for the TooFatLardies game Kiss Me Hardy. It is necessary to own KMH in order to use these modifications. KMH is designed for single ship or large fleet actions with ships that are of the rate (6th rate vessel or larger). Small ships of less than twenty guns tend to play the same from a one gun rowboat to a 18-gun Brig of War. These modifications provide some uniqueness for the smaller ships and allow them to be battled out on the tabletop.

Like the original KMH rules, they are not scale dependent. However, the changes were designed with 1/300 or 6mm ships in mind. These can be obtained from sites such as Sea Dog Studios, Langton Miniatures and War Artisan. The later is an exceptional value as you are buying a paper kit that you print yourself and make as many as you would like.

Included in the book is a guide for creating your own ships or creating stats for historical vessels. Fifteen historical scenarios covering the American Revolution, The Revolutionary and Napoleonic Wars, The Triopolitan Wars and the Quasi-War with France.

A section is included for creating campaigns with these small vessels.

If this interests you, please stop by my web store and check it out here.

Important Update: To Covet Glory is now availible as a paperback through Amazon. Click here to check it out.

Also as several of you have found out already, it is up on Wargames Vault too.

If you have bought the book, read it and like it, please post a review on where you purchased it. It would be a great help to me. Reviews sell books.

Sunday, June 9, 2019

Kharkov Progress

Things are going well. I have the pictures complete for the first campaign of the three in the book (2 for Chain of Command and one for What a Tanker). It has urged me to get some painting done. I am still lacking somethings to compete them out the way I want to. Specifically dirt roads and trees. For some reason, you can never have enough trees. I have two scenarios that call for some dense trees. I have enough to do it but not the way I would like to.

What I have completed was a graveyard. I purchased the tombstones from Blotz. I made a nice little plot and still have five additional tombstones to do something with.

I lost the overhead picture of the graveyard and only found this one.

Next up was a barn. I needed a big barn for scenario 5 of the campaign. I looked through the terrain that I had and I didn't have one that would fit in the Ukraine. That was disappointing. A quick Google search found this Ukrainian barn.

I liked the look of this and went through some old terrain that I had but didn't finish yet. What stood out was the Impudent Mortal village pack in 15mm. This is a great set of generic buildings that are completely unfinished. You had to provide the look you want. There was a large building that worked perfectly. I added embossed brick paper for the base. Card stock strips for the door and top portion and some cut up washcloth for the thatched roof. I like how it came out.

Next, I had some Red Vector's ruins that I needed to work on. I did the pig sty earlier. Here is both the complete and ruined versions. I finished a ruined shed this time.

Lastly, I finished a ruined building with a chimney that I received from Things From the Basement. I have another six of these waiting paint and another seven chimneys waiting on work. These are fantastic pieces that I really need to get completed.

That is it for this time. I am closing in on finishing the campaign book. I fully expect to release before the end of the month. (Famous last words)

Tuesday, May 28, 2019

Project Review and mental wanderings

I spent some time over the weekend finishing out a few things. I have the first three scenarios of the Second Kharkov Campaign photographed and the book updated with it. It felt good to get that done.

In terms of painting, I got a little bit done. Mostly, I finished off my Blotz fences. These are great and come with enough length of fencing to be useful (46"). I was able to get these flocked and on the table for some pictures.

Next, I did some virtual shopping. Didn't buy anything but was looking for what would I want to claim I have finished out my East Front project. The list was rather long.

Starting with QRF, I really wanted their case tractor. This is a civilian looking tractor that would fit in well on farm scenery. I would like to have one. Totally not necessary, but that doesn't matter too much. Then it was on to Museum miniatures for some hay carts. Just to add a little something to the table.

Now, I have no need of these items for the Second Kharkov campaign but have been wanting them since the First Kharkov campaign was published. That is a train in 15mm. 3d Kreative Scenery in New Zealand has what I want at a reasonable price. There is a Shapeways vendor but they are very expensive. They have a 3d printed engine, passenger carriage, flat bed cars, box cars and an open topped rail truck. This is something I will pick up this year, if I can.

I have plenty of straight track for the train. What I need is curves and splits. Mark IV Miniatures was my source for the straight track and will be for the others. Also want to get another crossing piece for dirt roads.

For terrain that I am making, I really need more dirt roads. I have over six feet of dirt roads but no real curves or Y intersections. Will have to fix that at some point. Just need to figure out how to match the paint with the existing roads.

That isn't so bad. I thought it would be worse. But then, I started looking through my other periods that I want to work on this year. I started with AWI as I knew I had most of what I wanted. Or so I thought. What I found was I would really like some more Warbases sabot bases to complete out my AWI Loyalists and Rebels. I have the miniatures I need and then some. I probably have more unpainted militia troops than I will ever get around to painting. They will eventually become loyalist militia. I have only six Continentals painted but enough unpainted to flesh out about 3 full groups of them. I need a couple of gun crew to bring up the strength of my gun crews to a 5 man crew and a leader. I have to paint the rebel militia gun crew still and their gun.

I have plenty of provincials. I think I have a regiment with four groups and another with two. I have enough unpainted lead to add another couple of groups to either of them. The main problem I have is the basing. I have decided that US pennies are the way to go and use the 20mm sabot bases from Warbases to keep them neat and tidy on the table. Only some of my rebels are based this way. None of my loyalists are. That means another order to Warbases in the near future. I am trying to decide on skirmisher sabot bases. No matter what, I don't have anything for cavalry in the way of Sabot bases. But I may just leave them individually based for the time being.

Also noticed that my Tarleton Legion Cavalry does not have a leader painted. Just a group of 8 mounted men. The leader, a standard bearer and musician are on painting sticks as well as at least two groups of Tarleton Legion infantry as well. I also found some dismounted dragoons too. These will get on the painting table at some point this year.

Then I went astray into my Dux Britanniarum armies. Very pleased with where my Early Saxons are. I have a full set of reinforcements already painted and double the number of cavalry that I need. Yet, Khurasan has some early German miniatures that I really want. First, the infantry with hand axes and spears. They look great. Also the cavalry followers would be far more appropriate than the armored cavalry that I currently have. Those are on my shopping list.

My Romano-British need some basing work done on my light cavalry and me second set of archers. Only missing items are some heavy cavalry. Two packs from Splintered Light would set that right.

Next up are my Picts. I am still trying to find some figures that will work for Noble Raiders. I have a starting force. I just need a couple of items for the reinforcements. Just need to paint at least two groups of raiders. They are on painting sticks already.

Anyway, this is my current to do list. That will probably change within the week.

Friday, May 17, 2019

Wrapping up some Projects

As I look at my painting desk, I notice that many of my projects are coming together rather nicely. It is just carving out time to finish them off. I painted up a couple of old JR Miniatures out houses. These will help fill in my east front village. In the background you can see partially under coated fencing from Blotz.

Next was some chimneys that I received. I have added them to bases and am making burned ruins out of them. These are no where near done but you can get an idea of what I am going for with these. I took a post from as my inspiration for this. Iron Clad Miniatures is redoing their mold for the chimneys and they are no longer availible. But, a manufacturer has volunteered to create some for me. I will tell more on that later when he gives me permission. Here are the first six that I am working with. One was not in the picture. The flat square was how I received the chimneys. I have another seven to assemble. You can see a Red Vector building in the picture as well. I am still thinking on those buildings.

The ground cloth is also coming along. I managed some work on it this morning. About half is coated with sand, caulk and paint so far. If possible, I will knock the rest of this out today. I plan on flocking the mat once the mixture is all dry. I need to work out a means of coating it with PVA in a useful way to flock it. I need to work out a spray or something.

Next, I plan on finishing two T-34 wrecks. I have them assembled. I need to get these base coated and improve the damage on them to make them into wrecks. I also have some six haystacks to finish off as well. Once all of these are complete, I should be able to get some more pictures of the Kharkov campaign done. I need to get some more light down in the game room. I have managed to

Monday, May 13, 2019

Gigabytes Games Day - May 11th 2019

Saturday was my first chance to get in a game with friends in a long time. With my health being what it was this year, it was nice to get out and see everyone. I got to play in a Chain of Command WWI game. It was a four player game with each player commanding a platoon of troops. I commanded an 1917 British Platoon while Marlon commanded a Scottish platoon with a Lewis gun team as support. Our platoon organizations were identical. Two senior leaders, a squad of eight riflemen, a Squad of eight with three bombers (grenade guys), a squad of rifle grenadiers (4) with four riflemen and a squad of eight with a Lewis gun.

The Scottish Commander

The Germans had two platoons that I didn't look at their organization too closely. Each had four squads and they had a LMG team in support. The Germans were ably commanded by Preston and Scott. Mark was the umpire and after Marlon had to leave, he took over the British and did rather well. The game was a patrol scenario with an objective of a broken German tank that was astride a forward section of formerly British trenches. The tank crew had bailed out with one of the machine guns from the tank and were waiting to be rescued.They were umpire controlled.

The German Commanders

Our Noble Umpire

Scott had the highest force morale at 11. The Scots had the second highest at 10 and Preston and I both had a force morale of 9. Scott was the first to deploy. He had a good role and brought out most of his squads.

The Scottish Commander Deployed next and brought out a number of his squads at once. He was directly opposite of Scott's positions.

The far unit was the Lewis gun team. The LMG Team and then the rifle team out in the open charging the trenches. I believe I deployed next. I brought up my rifle grenadiers in the back shell hole. And the lewis squad into the brick building in front of the rifle grenadiers. The rifle grenadiers proved to be a thorn in the German's side for a while as they accurately were lobbing grenades into the Germans as they were deploying. There was a group in the trenches that was taking a bit of shock for a while. This was the highlight of the game for me. After that, it was just a quick slide as my force morale was to crumble as most of my junior leaders ended up wounded.

Preston brought out a few squads and began firing at my rifle grenadiers. He managed to hit the squad leader on no less than two occasions. Each bad thing happens result kept dropping my force morale like a stone. Then the German tankers fired at the lewis squad and hit the squad leader wounding him as well. Force morale tumbles again.

The Scots were holding their own on their side. They lost a few men and managed to reach the trench. They killed nearly half of a German squad without inflicting any shock on it. But did manage to place shock on a German unit entering the trench. Things were fairly even for a while. The Scottish commander, Marlon, had to leave to run his own game. Mark took over and things took a turn. My fault not Mark's.

First off, my rifle grenadiers took a ton of punishment that nearly killed them to a man. A senior leader was with them so when they routed, he did too. Next, I had deployed another squad (bombers) forward of the lewis team to put more pressure on the trench bound Germans. They were close assaulted by a German squad and mauled badly. They routed. I counter assaulted with a fresh squad and drove out the Germans. This was interesting. My force morale tumbled to 3 but Preston's force morale dropped down to 4. I still had a chance, but Preston burned a chain of command die and ended the turn. The game had been one long turn to this point. One of my routed squads immediately fled the table and my force morale rolls were wretched and the rest of my platoon bailed out leaving Mark holding the bag.

Mark wasn't idle. His troops had seized the German tankers who surrendered without a fight and escorted them off the table. Mark had two squads in the trenches and were throwing grenades at the Germans on the other side of the tank. The Germans tried a couple of close assaults which had one of their squads thrown back and the second wiped out a squad. This was enough to drop the Scottish force morale to a point they fled.

Here are more pictures on the day that I don't necessarily remember where they go in the story. It was a long game but very fun. Thanks Mark for your work on this. The miniatures and much of the terrain was borrowed from Rob. All in 28mm.

I was only able to physically last one day. I really wanted to play a few more games but just wasn't up for it. There were a number of games that I wanted to play bNext time, I should be in better shape and get in a full day of gaming.