Lessons LearnedIn the game over the weekend, a breach-loading rifle is way too powerful to fully equip a single side with. If I ever redo the scenario "Escape from Jenkin's Neck" I will reduce the number of groups with this weapon and limit the rest to regular muzzle loading muskets.
Thinking of changes, I was looking at using scoped weapons for ACW variant of Sharp Practice. My thoughts would be to restrict them only to chosen men and to give them a single range band shift when firing. As a penalty, they must reload at one action slower than their rifle type. I also extended the maximum range band out to 48" to 58". Does this sound like a fair representation?