Wednesday, April 15, 2026

House On Horseshoe Bend Playtest

I ran a playtest of my secnario for Mountain Lard. The scenario should play out quickly. The main determinant will be how quickly will the British advance. I rolled randomly for the side that the British would advance. They ended up on the road. At Mountain Lard, I will ask the British players where they want to enter. Using the bonus die to movement, Col Fanning moved three groups of Loyalist Militia straight up the road with a good roll. Unfortunately, on the Tiffin card, the sentry rolled really well and immidiately spotted the British Force and alerted the sleepy troops inside the house. The next turn, the Rebels immediately took the British under fire. They squandered their first fire at long range and just added some shock to the three groups. Then the subbordinate Rebel leader was drawn who had his long term militia in the first floor. They fired and stacked more shock on the Loyalists. On their next activation, the Loyalists darted across a fence and took cover behind the snake rail fencing. The Loyalist raiders did VERY little. I positioned the Loyalist 2IC with them who was not able to move 12" in the three turns before chapter end.

A firefight ensued between the two groups in the house and the British formed behind the snake rail fences. The Long term militia landed some good hits on the Loyalists since they had moved into close range. It was here the fight became bogged down. The Loyalists were not able to break contact. Shock was climbing. Col Fanning received a wound that degraded his status. The rebels took some casualties among the troops on the second floor. But with only 4 windows, they only had room for 8 of the 10 memebers to shoot anyway. (This was a problem with the model. The historical house had 5 windows on the second floor but I didn't pay attention when gluing them on.

The game was great fun. I stopped at this point and was going to run it again. The house never really was in danger and the Loyalist Raiders didn't really do anything. I think the number of points needed by the sentries was about right. A lucky roll just saw the British spotted at once. With an excellent roll, the British can nearly march into the yard of the house. I will run this a few more times to see what needs to be changed before the weekend.

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