The Germans got their move cards and two fighters advanced directly at two South Africans. This left both sides open as they were squared off opposite each other.
The other pair of German fighters maneuvered to get a shot on the lone South African leader. The Stukas move came up and they moved away from the SA leader.
The Red Section (the ones with yellow beads) fire card came up. This was a completely different game than the first one. The Mc200s and Tomahawks had a mere 4 base fire dice. Both the Hurricanes and Bf109s had double this. While both South Africans rolled hits, the German’s maneuverability forced the fire to side slip.
This brought the German fire card for this pair. Only the leader had a shot due to the previous side slip. He took full advantage and netted a critical hit which result was catastrophic structural damage. I will have to see if Lieutenant Parker can bail out before he crashes to the desert below. The Luftwaffe claims the first kill of the game.
Captain Pietersen, now without Stukas to shoot at, had two Bf109s ahead of him. A German Sprog failed to quite circle around him.
The next card was the Lufftwaffe flight leader. He maneuvered to get behind Captain Pietersen. He didn't quite have enough movement to get on tail. Captain Pietersen's section fire card came up and he was able to take advantage of the German Sprog directly in front of him. A burst of fire netted him some Critical Instrument Damage on the sprog. He will need to break off and head for home.
Lieutenant Jonah Parker's card came up and he was able to successfully bail out and had his chute open. Since they were intercepting over friendly territory, he will likely make it back to base.
The Stuka card came up and they moved closer to their objective. As it sits, they may exit the table without taking a single shot. This would be more difficult if I had a larger game mat. I think this one is two feet by four feet so there is not much room for combat. Lieutenant Bertie Morgan moved to support Captain Pietersen rather than chasing the Stukas.
Captain Pietersen managed to take some fire and ended with a damaged fuel line. He would head for home rather than continuing to engage.
The second group of Germans began maneuvering away from their victory and moved towards the other South Africans.
They circled around and got on the tail of Lieutenant Parker's aircraft dead close. Things did not look good for the South Africans.
Lieutenant Morgan came in and got on tail of the German tailing Parker and managed to get on its tail. Now it was a race for fire cards.
As fate would have it, the German Fire card came up and the German poured fire into Lieutenant Parker. The critcal result was the plane exploding. Lieutenant Parker was KIA.
The British Fire Card came up next and Lieutenant Morgan poured out some fire on the Victorious German who had now claimed two kills in the game. However, his shots were no where nearly as effective.This resulted in some wing damage.
The Germans covered their pilot and came in for a shot on Lieutenant Morgan resulting in wing damage. After this, there was a slight bit of maneuvering and combat broke off.
For the South African's, the result wa srather grim.
| Pilot | Results |
|---|---|
| Captain Pietersen | Fuel Line Damage |
| Lt Morgan | Damaged 1 enemy, wing damage |
| Lt Parker | Shot Down, Rescued |
| Lt Hill | KIA Aircraft Exploded |
Pilot 1 - Veteran: No damage, no successes.
Pilot 2 - Regular: Critical Instrument Damage, returned to base.
Pilot 3 - Regular: 2 Kills
Pilot 4 - Sprog: Suffered Engine Damage, returned to base.
In the end, it was a fun game that had some interesting results. I really enjoyed the difference in the Bf109s and Hurricanes from the previous scenarios aircraft. I am looking forward to the next scanrio. This will feature the Germans squadron. Then the last mission of the day will be the RAF. Hopefully, I will get another game in this weekend.










































