Monday, July 20, 2026

SAAF Squadron - Operation Battleaxe Results

Way back in May, when the first game was played with the SAAF, they suffered badly as well. Of the 4 aircraft, one pilot was killed, another shot down and the other two planes were damaged. I am guessing that Lt Parker didn't make it back to base in time and that was why he didn't fly in this mission. As it stands, the squadron is down to three aircraft and eight pilots of which 6 are still trying to make their way back to base. This effectively takes them out of the campaign.
Pilot Status Kills Campaign Missions Flown Flight Notes
Major Zayden de Beer Veteran 1/1 1 Red I Shot down, OK, 1 kill in mission
Captain Adiel Hertzog Regular 0 2 White I Shot Down, KIA
Lieutenant Androw FitzSimmons Regular 0 1 Yellow IShot Down, Survived.
Lieutenant Francois van Wyk Regular 0 1 Red II Shot Down, KIA
Lieutenant Bertie Morgan Sprog 0 2 White IISurvived
Lieutenant Wincuf Pinckney Veteran 2 1 Yellow IIShot Down, Survived.
Lieutenant Luca Hanekom Regular 0 1 Red III Show Down, KIA
Lieutenant Archie McKenzie Regular 0 1 White IIISurvived
Lieutenant Josh O'Brien Sprog 0 1 Yellow IIIPlane hit, Survived
Lieutenant Stephen Reynolds Sprog 0 1 Red IV Shot Down, Survived
Yellow IV Regular 0 1 Yellow IVShot Down, Survived
White IV Regular 0 1 White IV Shot Down, Survived
The Germans did much better.

PILOT Status Kills in Game Notes
White I Jr Ace 4 Dominated the game
White II Regular 0 Hit Red III, Aircraft Damaged
White IIIVeteran 0
White IV Veteran 0 Aircraft Damage
Blue I Jr Ace 0
Blue II Sprog 0 Temp Loss of Control, Aircraft Damaged
Blue III Sprog 0 Hit Yellow III
Blue IV Sprog 1 Kill Red II, Temp Loss of Control
Black I Regular 1 Kill White IV
Black II Veteran 0 Damaged Red I
Black IIIRegular 0
Black IV Sprog 0
Bombers
Blue I Veteran 0
Blue II Regular 0
Blue III Sprog 0 Temp Loss of Control
Orange I Veteran 0 KIA
Orange II Regular0
Orange IIISprog 0
There is one more game for the afternoon. This will pit our player German Squadron against the RAF squadron. I still need to roll up the scenario for this. I hope to do the mission this week. We will see how that works out.

Weekend Painting - Cold War Soviets

I was able to break out my Cold War minis and get some work done. I had some Khurasan Miniatures Soviets on painting stick that had been primed. I pulled out a copy of Team Yankee and used the colors listed in the book. I used a slightly wattered down Soft Tone Army Painter wash on them. I suspect that I should not have watered it down. I will look again later and may redo it.

It is sixteen miniatures that include: an officer, an NCO, two ammo bearers, 3 men carrying additional rockets for RPGs, 3 guys carrying RPGs, 3 LMG gunners, a sniper and two rifle-grenadiers. All useful figures for additional supports for a base platoon.

I also started work on a BMP2 that I built but never painted and did some repair work on some T-55s that had paint chipped off of the barrels. I am hoping that these will come out OK. I am also not sure how well these will match with the existing paint job but hopefully it will be close.

I am waiting on some 3d Prints of some BRDMs and miniatures including engineers, medics, RPG-18s and Recoiless Rifle teams. They should be fun to run on the table.

I pulled out some US Infantry that needs to be finished. I found the painting guide I originally used as well. I want to get this on the table pretty soon. A priority will be to finish the M113 that is not in MERDEC camo and the additional infantry.

I picked up some M114s off of eBay not realizing that these were not is use by the 1980s. They are nice little models and I may try to figure out how to use them.

I also found my British Infantry! Unfortunately, I had some wishful thinking and thought they were all painted. They are QRF models. I think i have a full platoon. I am contemplating reaching out to GAJO Models and buyig painted Team Yankee models instead.

Saturday, July 18, 2026

Finishing Game 4 - Operation BattleAxe

I took less pictures this time around. I started going through the cards and the SAAF Red Leader got on the tail of another Stuke. But this time it didn't work out as well. The cards were in the Stuka's favor and it was able to make a getaway off the table.

Next up, another Red pilot, on the tail of a Stuka, fired on the Stuka and missed. The Stuka also got the tail gunner card and fired but missed.

The German Ace from White Schwarm lined up and let loose a shot on a Tomahawk.

This resulted in catasgrophic structural damage. This aircraft is going down. This was one of the better sets of attack rolls I had. Next up, SAAF Yellow 3 had a shot past his stricken friend. He landed a hit but only caused wing damage.

After this I took a pause for a day. When I came back to the game, things took a bad turn for the SAAF. For playing a solo game, having two full 12 fighter squadrons on the table and another six bombers was a bit harder to manage. It was a good experience but I doubt I will run as large of a solo game again. I ended uptaking pictures of the dice then the planes to keep track of what happened.

The German Junior Ace (White I) started on a tear working his way through the SAAF pilots. He began with a great run of cards that put him up against SAAF Yellow IV, a pilot I should not have included as there were not enough pilots left to finish out two of the flights. I forgot and included him, much to Yellow IV's regret. German White I landed Engine damage and then was able to fire again causing Yellow IV to explode.

The SAAF got a deflection shot on German White II causing temp loss of control. The aircraft would recover.

German White I again showed off and maneuvered behind Lt Fitzsimmons (Yellow I) and caused Catastrophic Structural Damage. He would be able to bail out and survive the war.

One of the last Stuka's, Blue III, was set upon by a Yellow Pilot (lost track of who). They cause temp loss of control but it would be saved.

SAAF White IV was the next victim up, He was beset by both German White I and Black I. German White I landed wing damage. A second shot scored Engine Damage.

German Black one swooped in and stole the kill causing catastrophic structural damage.

German White I's next victim was Lt Pinkney (Yellow II). Landing a hit to his wing.

It was not all one sided. The South Africans manage to get behind German White IV and cause instrument damage.

That wasn't the only one as German White II also suffered the same fate.

Things came back to the German Ace. Still on the tail of Lt Pinkney, landed his next hit causing catastrophic structural damage.

German White II also got in on the kill streak. He fired on Lt Hanekom (Red III) and caused a pilot hit that was fatal.

German Black IV pulled up on Lt Reynolds (Red IV), and caused some wing damage.

Lt McKensie pulled up behind German Blue II and scored a temp loss of control.

The German ace was at it again. Pulling behind Captain Hertzog and landed a fatal pilot hit. This was making him the most lethal pilot of the game.

The ace was not done yet. He pulled up on Lt Reynolds (Red IV) and caused catastrophic structural damage. He bailed out successfully and lived.

At this point the game was winding down. Several South Africans chose discression and fled the table. Lt O'Brien (Yellow III), Lt Moran (White II) and Lt McKenzie (White III) were able to safely escape. But the most successful of the South Africans, Maj De Beer (Red I), tried to flee but fell to the guns of German White I as well. Again to Catastrophic structural damage.

The last South African on the table was Lt Van Wyk. As he fled for the table edge, he was surrounded by the aircraft of Black Schwarm. I lost track of who landed the blow but it was catastrophic structural damage again. As his aircraft descended, he failed every bail out roll and crashed with the aircraft. This made Van Wyk the last victim of the game.

I will go back and try to figure out the final score for the South Africans, but it was not good. The German Junior Ace was incredibly effective. Sorry for the typos this time. Typing with a splint is not as easy as I hoped.

Tuesday, July 14, 2026

Cold War Miniatures

My order came in from eBay for three FV432s. The models look different than the picture from eBay. However, that is not a bad thing. I actually prefer what I received. Two have machineguns mounted on top but one looks like it broke off at some point in the past.

I have a platoon of Cold War British that I just can't seem to find. I have no idea what I did with them. I am going though all of my cabinets and haven't found them yet. But they have rides now.

I getting some Flank MArch miniatures printed as well as some Bergman vehicles. I am getting BRDM-2 recon vehicles. I found some M114 recon vehicles on eBay that I bought as support for my Americans. I am not sure how long the M114 would have been in service though. Wikipedia seems to say that it was taken out of service in 1979 due to its unsuitability in Vietnam. I wonder if they would be suitable for Reserve units or National Guard Units into the 1980s? I found a 3d sculpt of the M114 as well. There are options with HMG and 20mm cannons as well.

Still, I need to finish the Operation Battleaxe campaign before working on this.

Afternoon Action for Operation Battleaxe - Bag the Hun Campaign game 5

I started the game for the first of the two afternoon games on Day One of Operation Battleaxe. My prep post was very helpful in setting this out. The main changes made were only 2 Kette of Stukas were used as I don't have three. A full staffel of Bf109s were available as support for the Germans. The British were using the remnants of the South African Squadron. Which meant that two of their flights were short an aircraft. In addition, I dropped the returning Lysander as I didn't find the plane stats (or didn't bother to look, it was one of those). For this scenario, I used the full size of my 6' x 4' matt. I am very happy with it. I would have liked 1.5" hexes instead of the 2" hexes but this works.

On the table, I placed three markers which were targets for the Stukas. Each marker was two hexes in size. I took a good number of picture of the game and hopefully will be able to finish it soon.

The scenario started with the two groups of bombers on the table. The Bogey cards were used to determine when the fighters would arrive. When the card was draw, I'd roll a d6. For the British a roll of 4+ meant one of their flights would arrive. For the Germans, they needed at . Each turn, the target number would drop until all of the fighters were deployed.

The Stukas had to travel the full length of the table to reach their targets.

To start, the Stukas had some rough rolls and failed to maintain a formation. Each arcraft was basicaly on its own.

The Germans were lucky on their bogey card and the White Schwarm made it to the table first. The British rolled horribly to get their fighters out on their initial bogey card.

The next turn started with the White Schwarm moving.

With the bonus move the leader of one of the Stuka Kette reached the target and begins his run.

Shortly thereafter, the rest of the bombers start their run.

Finally, the British catch a break and roll well on their bogey card and Yellow Flight arrives on the table. You can see dice next to the targets representing the number of hits the stukas scored on their bombing runs. They need at least three hits to destroy the targets present.

Unfortunately for the British, the German Junior Ace of White Schwarm made some moves and arrived up on the newly arrived British and gets off his first shot.

The Ace rolled poorly and the defensive dice were with the South Africans. This resulted in a firer side slip.

The Stukas were now trying to turn away from their targets and leave the table. Both groups had the Kette leader out in front. Then the bogey card came up and the Red Flight appeared directly in front of the Orange Stuka Kette.

Note that the position where the flight/schwarm arrives is determined by a die roll as well. Yellow flight began to maneuver to get into position on the Stukas and on White Staffel. One of the stukas had not made its bombing run yet. Yellow leader managed to line up a shot on White IV, a sprog, and fired under s stuka at the Bf109. He landed a hit that caused temporary loss of control but no lasting damage.

The one of the stuka's from Blue Kette (I probably have that color wrong on the bead) made its bombing run and scored two hits on its target. (Note I was going off the bombing rules from memory and may have completely made up how it was done.) He moved past the target and leveled out.

The last of the Blue Kette Stukas made its run and also scored two hits on the target. This destroyed one of the three ground targets.

Now with all of the bombing runs being complete, the stukas need to make their get away. Orange Kette's leader was bravely running away when the Flight Leader of the South African Red Flight chased him down. In the first bout of competent shooting and poor defensive dice, The Orange Kette Leader exploded in a ball of fire.

The stuka's can be tough opponents with a higher toughness than any of the fighters. Yet, Major de Beer of the South African squadron made his first kill of the campaign. Yellow Flight managed to stay together as a formation as they swung around. Red Flight split up immediatly and another aircraft got on the tail of another Stuka of Orange Kette.

Yellow Flight would then begin to split up and look to engage the White schwarm aircraft. The Blue Kette Stukas were attempting to fly casual and get out of the mess they found themselves in.

That was the end of the 4th or 5th turn. I lost count at somepoint. The cards are all shuffled and waiting for me to have time to return to the game. Orange Kette looks to be in trouble with its leader shot down and another aircraft with a tailing fighter. Blue Kette seems to be avoiding contact. The White Schwarm is scattered and their shooting has been less than stellar. There are stll two German schwarms and one British flight that have yet to make an appearance.

To Be Continued.....