I started with just a simple scenario, a pair of Bf109es and a pair of Hawker Hurricanes. Both sides are regular pilots with nothing extra. The first run through was with Bag the Hun. It took four short turns. The first turn had the aircraft close. The second turn had aircraft turn and the card system ended up with the British Hurricanes in a vulnerable position. The third turn gave the initial cards to the German's favor and the first of the British Hurricanes exploded in the air. The remaining British aircraft attempted to run for it. The fourth and final turn had the Germans on the tail of the final British aircraft which netted in the British pilot being killed.
The result was it proved to be an excellent solo play system that resolved combat quickly and was deadly. Maneuvering to contact was easy and allowed to get to grips with the enemy.
The second game reset the pieces and Check Your 6 was given a roll out. This was a different kettle of fish. I like the preset turn determination. But doing this is not as easy for solo play in my opinion. It also took longer for the aircraft to come to grips. For a multi-player game, this is actually not a problem at all. The firing mechanism as slightly more cumbersome but mostly because I am less familiar with it than with Bag the Hun. In the end, I had one exploded Hurricane and one that was able to run for his life.
This was also a good and plausible result. And it was a fun game. I really enjoyed both of these rules. For solo play, I think I will stick with Bag the Hun. For multi-player games, I will probably keep going with CY6.