The table was very nicely done. Mark's terrain always looks great. We played scenario 1 from the rules which is a patrol game.
Following the patrol Phase, My Japanese held the following jump Off Points as indicated by the white dice.
The mortars broke a heavily hit squad of brian's infantry routing them off of the board. This left Brian with a single intact squad and I brought on my third squad. With two full infantry squads and the mortar squad on the table for one functional squad of Brian's, we called the game at that point.
It was a great game. Out one thought out of it was how much of an ammo supply should the mortars have? The light mortars were rather devastating (mostly due to really fortunate die rolls on my part - I know, it surprised me too). It is something that we need to consider. Maybe limit the number of times that they can fire before having to go to the JOP for more ammo. The three mortars firing together were fairly powerful. Any idea of what their standard load would be?