What the scenario did teach me is that if you are not in a shield wall and you are Romano-British, you are dead.
The game started with the table setup. Since I was the only one playing, I used all of the terrain that I had available. The farm itself comprised three buildings. Since I only own one dark age building, I used some Russian Front Ukrainian buildings to fill in for the other two. The farm had sheep and a pair of cows/oxen as well. Below is a blurry picture that looked better at the time I took it.
And to the east of the farm...
I have attempted to spare you from some of the worst of the setup shots. Here is a table level view of the farm. Note that this is before I noticed in the rules that it needed to be three buildings.
The pre-game festivities had the Britions getting some good rolls from a stirring speach from their lord and adding to their overall staring morale. The Saxons sought some advice of their gods who gave them bad omens. The twins decided that they would rather live and sit this battle out. With the Saxon lord having his group morale lowered by the bad omens, he decided that the only way to have a happy force was to open the bar. Drinks for everyone! Well it seems that this did the trick and they were back up to their original starting morale. Both sides agreed that it would be best not to mess with a good thing and lets get the show on the road.
The Saxons had two turns of movement in which they could advance unmolested across the board. This would have been great for them if not for the abysmal movement die rolls. The entire force did not clear more than nine inches from their edge of the board in two turns.