Showing posts with label Israelis. Show all posts
Showing posts with label Israelis. Show all posts

Thursday, March 13, 2014

Progress on tmy Anglo-Zulu War Project or My Return to my Lebanon Project

Best Intentions

What began an attempt to duplicate the instructions offered on the Architects of War website for how to make forests took a turn. I have the canopy well started. I managed to cut it to shape and since I did not have a black piece of foam core, I pained the foamcore. Of course it warped when I had painted the first side. A heavy coat on the reverse side did nto help but just bent the board in new directions. So off to the garrage to place something heavy on top of it for a while.

Well there I was next to the games cabinet and started thinking. Always a dangerous proposition. So instead of finishing up my Zulus, I dragged out my forces for the Israeli Invasion of Lebanon (1982).

Israelis

I looked at what I had ready to go and was pleasantly surprised. My Israelis were in good shape. I have enough troops for either a Regular infantry platoon or a reservist platoon. For transport, I have three Old Glory M113 carriers and a command track that is one of the Peter Pig Zelda's with the Toga armor. For armor support, I have a Magach 5 that started life as a Old Glory M48. I had made applique armor for it and it looks servicable. All ready to go to the table top. But there was more. There was the makings of two other squads there. I had painted up a bunch of extra infantry back at one point. I have enough Isrealis with M16s for another squad and spare Peter Pig troops for an additional squad.

Then I looked at the unpainted pile of lead. There is a M113 mortar carrier that I have no clue what to do with in a skirmish game. Objective or something? No idea. But the useful piece of kit was a Nagma Sho't carrier. It is basically a Centurion with no turret and four machineguns. It was a very successful personel carrier design used in Lebanon.

That lead me to think of what was missing. The most notable, to me anyway, was the lack of Israeli figures with a 203. There is supposed to be one per squad. I could try to scratch build it of course. But the way the front hand is on all of the soldiers carrying a Galil, I would have to file off part of the hand or their hand would be under the 203. Peter Pig does not make Israelis with 203s. They have Modern Marines with them though. That means I would have to attempt a headswap. That is a task that I do not like doing in 15mm. I have done it several times and the result has never been pretty. I guess it is time to break out the file. Strange that neitehr Peter Pig nor QRF do these as there was a 203 gunner in every squad (both regular and reservist) in Lebanon.

Next up was armor. The Merkava tank is just cool looking. I have never gotten around to getting one. That needs to get on the to do list. QRF and Quality Castings both do them. QRF's is the Mk I model while QC is the Mk II. I also want an M109A3 self propelled gun. Granted that the M109A3 is nearly useless for skirmish games, I have an interest in the vehicle. Mainly because when I was in college, my Dad did the Sar-El program. Having helped a friend of his take apart and repair a deisel Volkswagen Bug, he believed he was a qualified deisel engine mechanic and convinced the Israeli army of the same. I received pictures at school of my Dad working on the engine deck of 109s in the Negev. I just hope he did more good than harm. For the last few years of his life, he just loved to tell stories about that summer. Still makes me smile thinking about it.

Did I mention that I wanted Israelis with a 203? Oh, I guess I did. Well lastly for the Israelis, I need casulaty figures. Fortunately, Peter Pig has these guys.

Syrians

Then once I had looked at the Israelis, I just had to jump into the drawer of PLO and Syrians. Again, another treasure trove.

Recently, I had been gifted some of the new 15mm Khurasan miniatures of their Syrian infantry. (Thanks Jon!) As I looked at them, I thought they would make a great commando squad that caused the Israeli armor so much fits.

I have all of the miniatures that I need for a Motor Rifle Platoon with BTR60PBs to mount them in. The paint jobs on the BTR60s was a bit bland and probably could use a little update. I also noted I am just one RPG figure away from having all of the needed figures to field a Armored Infantry Platoon. They are nearly the same organization but have less guys with AKs and an extra RPG guy. But what about their vehicles? Sure enough, there were 3 unpainted and unassembled Old Glory BMP-1s right there in the drawer. Sitting on my painting table was some super glue and a few minutes of work and I have 3 assembled BMP-1s.

Great, this is looking good. But what about the designated Marksmen? Each squad is suppoesed to sport a designated markman hauling a Dragunov rifle. Well, I did not have one of those. I honestly am not sure if the Syrians had enough to equip all of their squads or not. Then there is the Sagger team for the Motor Rifle Platoon. I have some prone guys from QRF that are tinkering with something that I think is supposed to be a Sagger. I may pull the Sagger from one of the BMP-1s and use it there instead of the awkward looking sticks that came with the figure.

For my Syrian armor, I have a nice Old Glory T55 that I had painted up years ago. I thought it was great. Then, for Christmas, I received Santa (Thanks Fran) a marvelous Peter Pig wrecked T55. Aw man! The wrecked one looks better than my one in working shape.

I want to beef up my Syrian armor. I think a T-62 would be a good addition. That and two more T-55s. That and I need more casualty figures. Always more casualty figures.

PLO

The PLO are another kettle of fish all together. I have a squad worth of them painted up and ready for the table. The job I did on their head scarves are not great but passable. I have two more packs of these guys unopened. I would love to get one of the Peter Pig Toyota Pickup Trucks with the Vehicle mounted MG and crew. That would round out the force rather nicely.

What to do with them?

That is the question. I have gotten in a number of games of Troops, Weapons and Tactics with these figures. I want to give Chain of Command a try.

Looking at the master weapons table, I think the bulk of the infantry weapons are already present in the main rules. From my Rock the Casbah supplement I can calculate out some basics for the armor I have. The changes in Rock the Casbah separate armor values against RPGs as compared to a main gun. It also has separate armor values for ATGM's as well. What it does not have is the HE values for the main weapons on the vehicles. I may try to tinker with this by the weekend.

Here is what I am playing with.

Vehicle AC AP HE Speed Notes
M113 0/0 1* MGsFast Has 4 mounted MGs
M133 Toga 1(2)/1(2)1* MGsFast Has 4 mounted MGs
Magach 5 3(4)/1(2)5 4@Average
Nagma Sho't4(5)/3(4)1* MGsAverageHas no less than 4 MGs
BMP-1 1/0 3/5**3 Fast Coax MG
BTR-60PB 1/0 1 3 AverageCoax MG
T-55 4/1 5 4@ AverageCoax MG
* Is for the 50 cal MG onboard.
** The 3 is for the 73mm main gun and the 5 is for the Sagger ATGM
@ Wild ass guess
Infantry AT Weapons
Weapon 0-6"6-9"9-18"18-24"24-48"HE
RPG-73 3 3 3 - 2
M203 2 2 2 - - 3
Dragon ATGM - - 6 6 6 2
Sagger ATGM - - 5 5 5 2
So much for working on my Anglo-Zulu War project.

Tuesday, March 13, 2012

What happened to my hobby time? Or how I started a PF campaign in '82 Lebanon

Over the past few days I have not had any time for the hobby. Miniatures remain unpainted. Supplements are still unwritten. No games are being played. There was nothing in site that would improve this. Then Brian English sent me an e-mail that got me motivated again. He wanted to run a modern TW&T game set in Afghanistan. This had me reading back through some previous supplements such as B'Maso! and Rock the Casbah. Brian's project should prove to be interesting.

That got me thinking that I really should break out my '82 Israelis again. And if I am going to do that, lets make it a campaign. So out came Platoon Forward again. Lets see what we would have....

Reserve Platoon

HQ Section
Segen Mishne Pinchas Niram - Lvl II Big Man (Platoon Commander)
PF background: Pessimistic, The Arts, Reckless in Combat, from a military family. Pinchas is a reserve officer and is genuinely pessimistic about the possibility of the war in Lebanon. He is a professional musician and as such is a disappointment to his military family. His father had obtained a Brigade command by the Yom Kippur War and retired shortly there after. He is out to prove that he is every bit as good a commander as his father was and as such is reckless in combat.

Samal Rishon Moshe Shoshan - Lvl III Big Man (Platoon Sergeant)
PF Background: Cheery, Family, Even Tempered in Combat, Average background. Moshe is a well trained and motivated leader. The army is his life. He was a regular who was placed within the reserve platoon to stiffen them. He is a family man with a wife and three small children. He is even tempered and the men serving under him respect him that he will not wantonly waste their lives. His cheery disposition makes him popular among the men and officers alike.

HQ Squad: Jr NCO, RTO, Platoon Sniper, Medic, 2x Riflemen.
Transport: 1x M113 Zelda with TOGA armor

1st Squad
Samal Dani Nitzan - Lvl II Big Man (Squad Leader)
PF Background: Foolish, Hedonism, Even, Up From the Ranks. Dani was born in Tel Aviv and is more interested in the next party than anything else in life. He works as a bartender on the beach but was rudely called back up for reserve service. He is competent enough to have worked his way to a squad command but has risen to the limits of his abilities.

Rabat Shlomo Barchov - Lvl I Big Man (Assistant Squad Leader)
PF Background: Idealistic, Revenge, Even, Privileged. Shlomo's parents were killed in a bus bombing in Hertzelia. He believes that Israel can only have peace with secure borders. As an only child he has inherited the family business. Even with the demands of the family business, he rapidly responded to his country's call and is looking for some payback for his parent's death.

Light Machinegunner, Rifleman with RPG7, Rifle Grenadier (M203), 4x Riflemen
Transport: 1x M113 Zelda (Standard Armor)

The Squad is divided into two fire teams. The first fire team includes the Rabat, the Light Machinegunner, the rifle grenadier and one rifleman. The second fire team includes the rifleman with the RPG7 and three riflemen.

2nd Squad
Samal Shamir Frum - Lvl I Big Man (Squad Leader)
PF Background: Coarse, Engineering, Reckless, Privileged. Shamir's father owns an engineering firm that supplies the army with the new TOGA Armor for the M113. He has a doctoral degree in engineering and speaks to his men in terse and technical terms. His is disliked by his men for his coarse nature and further disliked by his reckless style in battle.

Rabat Yaakov Eliad - Lvl I Big Man (Assistant Squad Leader)
PF Background: Generous, The Arts, Cautious, Average. Yaakov is almost the opposite of his squad leader Shamir. He was raised on a Kibbutz bordering the Negev. He is an affable man who loves to garden. He finds relaxation in landscaping. He has a cautious nature that balances out the squad leader's recklessness. The men love Yaakov and will do anything for him.

Light Machinegunner, Rifleman with RPG7, Rifle Grenadier (M203), 4x Riflemen
Transport: 1x M113 Zelda (Standard Armor)

The Squad is divided into two fire teams. The first fire team includes the Rabat, the Light Machinegunner, the rifle grenadier and one rifleman. The second fire team includes the rifleman with the RPG7 and three riflemen.

3rd Squad
Samal Gavriel Blechman - Lvl II Big Man (Squad Leader)
PF Background: Egotistical, Wealth, Reckless, Average. Gavriel works as a diamond cutter in Tel Aviv. He is rather good at his art. His approach to life is one of all or nothing. He takes that same approach to his leadership, his business and women. For some odd reason, he is still single.

Rabat Tamir Feist - Lvl I Big Man (Assistant Squad Leader)
PF Background: Careful, Religion, Even, Military Family. Tamir's father is still an acting staff officer. Tamir, however, did not take to military life during his mandatory service. After his term was up, he began to study Talmud. His reserve unit has been called up and he declined to take his exemption from service due to his theological studies. He is careful and methodical in how he does things. The men respect him as he is rather even in temperament and will not seek to waste lives foolishly. He is orthodox but still very Zionist in his views.

Light Machinegunner, Rifleman with RPG7, Rifle Grenadier (M203), 4x Riflemen
Transport: 1x M113 Zelda (Standard Armor)

The Squad is divided into two fire teams. The first fire team includes the Rabat, the Light Machinegunner, the rifle grenadier and one rifleman. The second fire team includes the rifleman with the RPG7 and three riflemen.

This is my scratch force. My first game will be a Point Reconnaissance mission. Since I am basing the campaign on the opening days of Operation Peace for Galilee, this makes sense. I rolled for terrain and based on the rolls it seems that this will be a reconnaissance of a village.

The terrain is laid out so that squares 1,2 and 3 are all light woods (possibly olive groves). Square 4 is open ground Square 5 and six have buildings with a road passing through square 6. Square 7 is more light woods. A key building is in square 8 and square 9 is also open.

More to come....