I just picked up a copy of the rules
Dawn of Iron. Thus far, they seem straight forward. This is the second or third time I have looked into taking the plunge into ACW Naval gaming. The original idea was to support a naval landing campaign for Sharp Practice. My main problem is a lack of understanding of what the key factors are in early steamship naval battles as opposed to Age of Sail battles. My thought has been to try and convert KMH and TCG to the ACW. But steam vessels move very differently than sail vessels. The rifled guns of the ACW are significantly different than the smoothbore guns of the previous era. The wooden hulls of the Age of Sail are completely outclassed by the iron hulls of the USS Monitor and CSS Virginia. But then there are other items like Cotton Clads to consider.
So I am looking to see how others have addressed this. Dawn of Iron is interesting. I will play a few games with it before I say more. the bundle include a print and play kit for the Battle of Hampton Roads. It has some paper ship flats to use if you lack any miniatures. So it is ideal to give it a try. I have the link at the top to the Wargamevault site for it. I am also looking into some STL models for this. There are some free ones on Thingiverse as well as some in 1/600 on wargame3d and more on WargameVault.
Anyway, this is a slight disctraction from finishing my War of Jenkin's Ear book. Hopefully that will get more attention in the near future.
No comments:
Post a Comment