Sunday, February 19, 2012

Outflanked - An IABSM3 Scenario: Greece 1941 - Part 2

We last left off with the British tanks in the center of the table getting increasingly in trouble. A blind of British infantry were spotted and immediately fled to a ditch nearby for cover as they had several Panzer IIIs nearby.

The headquarters of the platoon was unfortunate and was not able to reach the cover of the ditch. The HQ of the platoon was beaten to a pulp by repeated machine gunnings from the tanks in the area. Their Boys AT Rifle was completely ineffective at stopping the Panzer IIIs. Meanwhile, in the village, a traffic jam was developing. The British sent two platoons of Mark IV tanks into the town. All were the C model equipped with machine guns.

This led to a point blank tank fight between a Panzer I, a Panzer II and several (6) Mark IVC tanks. It was an ugly fight with little real damage being dealt other than immobilizations all around.

The tanks kept piling into the town. Eventually we had two CS tanks join the Mark IVCs and behind them was a command vehicle with a tank ace. Interestingly, this vehicle had some real potential to cause damage but he spent his time leading rather than fighting. In an attempt to break up the near stalemate in the town, I deployed an infantry platoon in the back of the village. They promptly drew the attention of the CS tanks who fired on the house causing some mild shock.

Now, the cards had not been unkind to me. I had some excellent early movement and all of my deployed t

roops were routinely coming up. But the blind card (which was controlling my reinforcement arrival) was not coming up. I had several blinds that were just idle.

At this point I utilized the Skelton Gambit and deployed all of my on table blinds to get their cards in the deck.

This proved to be a good strategy as my tank company HQ was immediately in action the next turn. Now my tank commander was not an ace but he sure did act like it. He chose to fire and fire often instead of wasting his time activating troops. Turns out, he was an excellent shot.

This company commander would take a shot on a badly obscured target and I got some extremely lucky die rolls to cook a British tank, much to that player's chagrin. Admittedly, that shot was borderline gamey but not out of the realm of possibility. Back to the poor bloody British infantry. They continued to take a pounding. One of the surviving British tanks managed to kill a Panzer III. In spite of loosing a tank, the Panzer IIIs poured fire on the troops in the ditch and slowly mounted some shock on them.

Now the German infantry was not completely idle. Since firing from the buildings was not working, the infantry - one squad after another, began close assaulting the British tanks. In the process they managed to knock out two tanks of the eight in the traffic jam. This was likely an unrealistic attempt as the infantry began to take hideous casualties shortly there after. The picture below actually captures the swarm covering up two of the tanks quite nicely. And quite deservedly so, I might add. No wonder my little lead guys won't talk to me after a game.

While the RAF was truly "Rarer than Fairies" in the Greek Campaign for the troops, the Luftwaffe proved the same in this game. Their card came up very early in the game and they promptly missed their targets all together. The second time their card came up, nothing came of it either. But this was a cool picture that we can blame on them.

By now, the Second German Tank Platoon was able to recover some of their shock and began to advance down hill to dispatch the infantry in the ditch. The moved well on their way towards that goal.

The German Infantry Headquarters attempted to move to a vantage point where they could overlook the town and aid the heavily engaged tanks.

The German Tank Company Headquarters began to flank the town to finish off the remaining tanks in the town. It was at this point, I ran out of time. The British were able to delay the German advance but not enough to really claim a win. The Germans held the town but were heavily engaged. Both the British and Germans had more reinforcements that had not arrived on table yet. At best, I can claim this as a minor German win. I made several tactical mistakes but did not pay for them nearly as dearly as I should have.

Bottom line, this game was great fun and I wish I could have stayed to play it out to its conclusion. Thanks again Mark!

5 comments:

  1. It was quite the monster game alright.
    The CO PZIII actually ahd a LOS on the A13--badly obscured as it was--but the dice were with you.
    I suspect that the 25 pdr might have helped out the Brits considerably, but perhaps they were offboard dodging the Luftwaffe.
    Definitely a win for the Huns.

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  2. Thanks for taking the time to post that, Chris. I always enjoy drooling over Mark's brilliant terrain. Sounds like a great fight and refreshing to see some early war aromour on the table

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  3. Very nice terrain and painted figures captured pictorially in your batrep!
    Great stuff!

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  4. A great read and some really great pics, and you've gotta love that terrain!!

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  5. Thanks everyone.

    Mark - That one was very enjoyable.

    Mad Padre - I love early war armor. Especially Italian armor. The differences between a Pz I & II and a Pz III was very evident in this game.

    Jay - Thanks. Mark has very nice toys.

    Ray - Thanks. The pictures came out pretty well for being done on my phone. Mark should post his pictures he took at some point. I will link them here when that happens.

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