The Loyalists were from North and South Carolina. They were under the overall command of Colonel Boyd. The North Carolinians were under the nominal command of Lieutenant Colonel John Moore. Moore would not play any part in the action and would be among the few that reached the safety of Augusta.
I arrived a half hour late for the game after getting caught in traffic on I-285. When I arrived I was given command of Colonel Picken's force. The other two rebel players were commanding Major McCall's advanced force.
Mark's table was once again just beautiful. McCall's troops encountered a small patrol off of the main defensive line and exchanged fire with them for several turns.
Eventually, Pickens deployed to the table. Picken's force was four groups of 10 men each with two subordinate commanders. One of the commanders took the extreme left of the line and began a slow, slow advance that would get him to the fence line before the end of the game. But his unit stayed intact. The other three groups took quite a pasting. The second subordinate first received a card that he stepped in something that slowed his movement. Then he was killed by enemy fire. His group took three kills and a number of shock that effectively froze them in place. Pickens took the other groups forward and managed to drive off two enemy groups before his units had to withdraw due to accumulated shock. Pickens spent the last couple of turns removing shock and joining three different groups of survivors into a workable force.
The loyalists received several reinforcements late in the game. This would turn the tide. The Rebels received one group of 8 men as reinforcements with no leaders. Once spotted off their blinds they just stood there and exchanged ineffective long range fire with the loyalist reinforcements. The loyalists received not only troops but additional big men to supplement their forces. By the time we called the game, McCall's troops were very battered and unable to push the fight. Pickens had just gotten two groups together from the remains of three. There was one other group that was in good shape. The rebels had taken the ridgeline but could not hold it. The fresh loyalist troops would have swept them away.
At the top of the photo above, you can make out the loyalist column advancing. As you can see, the loyalists had been driven from the fence line but the rebels were too battered. It was great fun. One loyalist leader had a unit that ended up short on ammo for most of the game, then set the woods on fire and then started a cattle stampede. One of the greatest sets of bonus cards/random events I have seen in a long time.
Thanks Mark, for another great game.
That's a great looking tabletop!!
ReplyDeleteGreatest play of cards or greatest selection of cards? Did he add new bonus cards/random events? Can you share? Thanks. Chuck
ReplyDeleteIt is a scenario from the book "This Land Divided". There are 5 additional Bonus cards included in the scenario book and the random events remain the same as standard Sharp Practice. What happened is the player continued to roll more 1s than 6s for movement and combat. The game had a number of times when combat rolls were just plain bad. The combination of bonus cards and events really held up several of the better quality Loyalist units.
DeleteBeautiful landscape.
ReplyDeleteGlad you enjoyed your failed assault on the out of ammo loyalist. Doug did have a pretty good run of bad cards for shootin' I really like the way events occur-makes it a lot more fun for the ref. It was also nice to see a couple of younger players who showed up specifically for this historical game.
ReplyDeleteI always love Mark's terrain. Where those 15mm figs?
ReplyDeleteYep. 15mm. From quite a few sources. PP, Freikorps, Minifigs, old Frontier, and Blue Moon. I really like the Blue Moon Tennesseans from their Alamo range. I've found that the size differences are not very noticeable with skirmish type figures. Much more obvious when they're all in marching poses.
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