Tuesday, October 15, 2013

Back from the depths of history....

Many, many moons ago, I had a website with Earthlink. I attempted to do there what I am more or less accomplishing here on this blog. There were some pages on that blog that were worthy of saving. This is one of them. This dates back to almost 7 years ago when the TooFatlardies rules Troops, Weapons and Tactics was still in play testing. The scenario probably would still work played now but the rules changed from this point to final publication. This was a game I managed to put together with Terry Haney at his house using his lovely figures and terrain.

Burma 1943
Terry contacted me and we set up a game at his place to try out these new rules. I had played them solo once already as stated above. But this time around, I would have someone watching over my shoulder to make sure that I won't do that again. Terry asked me to come up with the orders of battle and he would provide the table, figures, terrain and chips.

I know nearly nothing about the Pacific Theater. My knowledge of the Chindits extended to they were lead by Orde Windgate who I happened to come across in preparing for my East Africa Campaign (Commander of Gideon Force) and some Israeli 1948 scenarios (founder of the Special Night Services pre-WWII). I knew he died in a plane crash in the far east and was quite the character.

Background
In 1943, the Chindits under Orde Windgate have been at it again. Last night they launched a daring raid in force against a Japanese forward base. Using hit and run tactics they faded into the night before dawn. The local Japanese commander dispatched men to track down and stop this nuisance. Here begins our scenario...

The Chindits have placed a delaying force of a reduced platoon supported by a single Vickers MMG to halt the advance of the pursuing Japanese troops. The Chindits start on the West end of the map covering some 3/4's of the total map. The Chindits occupied up to the farthest house on the right. The Japanese were advancing up the road rapidly and would enter the table two blinds at a time.

The Map

Well, I knew that Rob Avery had a collection of Japanese figures on his web site www.vislardica.com. I used the organization from his site to set up the following order of battle for the Japanese troops:

The Japanese:
1x Platoon Leader Class 3
1x Platoon Sgt Class 3
Squad 1: 1x Squad Leader Class 2, 1x LMG Team (4 men), 1x Rifle Team (5 Men)
Squad 2: 1x Squad Leader Class 2, 1x LMG Team (4 men), 1x Rifle Team (5 Men)
Squad 3: 1x Squad Leader Class 1, 1x LMG Team (4 men), 1x Rifle Team (5 Men)
Support Squad: 1x Squad Leader Class 2, 3x LT Mortar Teams, 1x Rifle Team (3 Men)

This would net the following Cards:
Jap Blinds Move
Jap Big Man 1 - 6
Squad 1 - 4
TIT Level 1 x 7
TIT Level 2 x 3
TIT Level 3 x 2

The Chindits:
1x Platoon Leader Level 4
1x Platoon SGT Level 3
Platoon HQ: 1x 2" Mortar Team
Section #1: 1x Squad Leader (SGT) Level 3, 1x LMG Team (2 men), 1x Rifle Team (1x Lance Corporal Level 2, 6x Men)
Section #2: 1x Squad Leader (SGT) Level 2, 1x LMG Team (2 men), 1x Rifle Team (1x Lance Corporal Level 1, 6x Men)
Column Support Section: 1x MMG Team (1x Corporal Level 2, 1x Loader, 1x Gunner)

This nets the following Cards:
Chindit Blinds
Chindit Big Man 1-7
Sections 1 - 3
TIT Level 1: 8
TIT Level 2: 3
TIT Level 3: 2
TIT Level 4: 1

I took the Chindit Org from here.

The Beginning moves:
Terry allowed me to enter on the first turn without following with the chips as he was going to leave his guys in place. My first two blinds entered from the road. The first containing my 1st Squad and my platoon leader shot straight up the road looking to plant themselves behind some jungle and use their remaining die to spot in the jungle directly ahead of them. That did not work out and they ended up the turn in the middle of the road. They did spot the Chindit MMG. Things do not look good for our heroes.

The next blind containing the light mortar section ran to the left behind a hill and promptly deployed in order to handle any trouble that came along - namely the MMG. The next turn saw the Japanese 1st squad stay in place! What were they thinking. Two additional blinds entered and moved to the left and right of the road respectively and managed to sneak out of the fire lane before being spotted.

At this point I must point out that the survival of the 1st Japanese squad was due more to bad die rolls for effects of hits than anything the big men did to save their men. These guys stayed in the fire lane some 3 or 4 turns before making it out of there and only lost 2 men.

The next turn had the arrival of two additional blinds splitting up as before and taking off on either side of the road. The objective of the two blinds to the left of the road was to take the house on the left side of the road. The objective of the two right side of the road blinds was to take the first house on the right hand of the road. Seems simple enough. Well, spotting attempts on the tall house and the close house on the right side of the road revealed a fake blind and a Chindit squad in the tall house. On the left side a fake blind ran into the jungle in front of the two Japanese blinds before being spotted as a fake. The squad in the house on the left hand side of the road deployed and attempted to fire on the Japanese 1st squad that had finally made it out of the fire lane.

Throughout this maneuvering, the MMG team became the light mortar squad's favorite target. After about 5 turns of constantly bombarding that position, the mmg team was destroyed. Bout that time, Terry spotted the two blinds on the right hand side of the road. They were both fakes! I had forgotten which troops belonged to what blinds when I deployed and accidentally outflanked Terry on the left. The Chindits in the tall house began to fall back.

The Chindits in the house on the left hand side of the road did not fare too well. They received the full attention of the light mortar squad and the two full strength squads of Japanese troops moving through the jungle towards them. This squad took a beating and lost its big men.

In a valiant effort to support this isolated squad, the platoon sergeant rushed forward from their fall back position to help extract them. By this time, the Japanese in the jungle across from the house began to complain about the poor marksmanship of the light mortar teams as the last volley from the light mortars came a little too close for comfort. Shifting the aiming point on to the crazy Brit that was running towards the Japanese lines the mortars fired again thinking that if they were off they doubled their chances of landing in the middle of a Chindit formation. The die roll was a direct hit. The results were three hits and two of the three were sixes. The platoon sergeant was mentioned in dispatches for his heroism. (I want to take a figure that is standing straight up and cut it off just at the top of the boots. Paint the boots and put small wisps of smoke coming from them just for such an occasion.)

At this point the game was decided that the Japanese had taken the field from the Chindits. We had fun and the rules were great. Played out in under three hours even with both of us flipping through the rules and muttering, "so how do you do that again?" I am left with a couple of questions and observations:

1) We played with the 'newer' grenade rules. I am thinking that the rule with the Boom card could have been more interesting game wise - probably not more realistic. Only 1 grenade was thrown the whole game.

2) The light mortar rules should be clarified a bit more. We treated them like the original grenade rules - a deviation die and 1d6 with a 2" blast radius. Is that how they should work?

3) Do light mortars only fire once per turn or once per activation with a big man? 4) I think these rules were viewing lt mortars as a 1 per platoon thing. The Japanese had 3 of these in this light mortar section. We rolled individually for each mortar, was that right?

Once it was all said and done, I was ready to give this another try. I still have to get troops close enough to assault and attempt the melee rules. I had a unit in position to do so but when the big man chip came up - no tactical initiatives. I guess the squad sergeant bent over to tie his shoes at the critical moment.

Recap
Thanks for suffering a trip down memory lane with me. It really was a fun game that I still remember well. I did correct a bunch of spelling errors that I found but other than that, left the post as it was. I need to remember to take not only pictures of the miniatures but the people playing as well.

Monday, October 14, 2013

And One More Give Away

I was alerted to another give away after my first post on that today. Hitting on a...Killing on a.... is offering a book giveaway for his blog as well. Lots of neat stuff in there. Myself, I am hoping for lot 1. Actually all of the lots have good stuff in them that I would read. Thanks Carl for pointing out my ommission.

Welcomes, New Stuff and Nov 2 Games Day

First with the welcomes

Tomsche joins us from Società di archeologia e cimeli. An interesting blog with a wide range of interests including some really nicely painted ancients.

Next is Eric the Shed. His blog is Shed Wars. I could not find a blog for you. Let me know and I will gladly link to it.

Welcome folks.

New Stuff
Well, painting has proceeded on my 28mm Colonial figures. I must say I have actually had some fun painting these. I have no clue how I will end up basing these at this point. I have not even tried to assemble the heliograph yet. That may happen sometime this week.

Next up is some remaining odds and ends for my WWII Early War Soviets. I have a few Engineers to base up and some basing to do for a wagon. The wagon was a rather crummy looking sculpt but it will do in a pinch. My Early War Germans have a Battlefront wagon that looks much better than this one. It lacks a driver but I will just have a foot trooper walking the horse.

I did start to work on some of my Civil War miniatures. I have a half of a company primed and ready for paint. Also will be painting up a missing Zouave as well as a single gun. Should then have plenty of troops for Terrible Sharp Sword if I ever get around to painting these up.

Terry Haney Memorial Games Day
Lastly, we have the Terry Haney Memorial Games Day on November 2nd. It is a chance to get together and get some games in to honor our friend. Terry was a good guy who loved to game. As his cancer kept him from gaming with his friends, he continued to collect miniatures and paint and solo game. He would occasionally disappear for months only to reappear and chat as if nothing happened. The last time I spoke with him, I thought his cancer was in remission.

So far there will be a number of games including an ACW game of Terrible Sharp Sword, a WWI game of Chain of Command, a WWII Naval game of Coastal Patrol and several others. If you happen to be near Atlanta on the 2nd of November, stop on by. Giga-Bites Café, 2197 Roswell Rd, Ste 101, Marietta 30062

No entry fee. Giga-bites has a really nice cafe with good food. There should be plenty of room for drop ins to come and play. We will start at 11am and end sometime before the store closes.

Another Great Giveaway

The Palouse Wargaming Journal is offering a nice book giveaway for their one year blog-o-versary. There are some nice volumes that they are giving away there.

Tuesday, October 8, 2013

New ACW Journal has been released.

A few months ago, I was contacted by Steven Huckaby about submitting a scenario for a new ACW E-Zine journal that he was getting ready to publish. I Sent him a scenario that I had sitting around and gathering dust and did not think another thing about it. Well, the journal now exists.

The journal is ACW Gamer. Check out the website. The first issue was just released. The journal is quarterly. The cost is $12/year. Steven is taking orders for the journal through paypal at the following address: Ravenbannergames@yahoo.com.

I was given a copy of the first issue from my submission and I am very impressed. There is a wide variety of stuff in there. This is definitely a labor of love from Steven who is looking to help the hobby. The E-Zine is more than just scenarios. There are interviews with sculptors and other folks with in the hobby, information on battles, unit histories and ideas for adapting rule sets. In short, Steven has a wide range of articles that will be coming out.

More importantly, he is looking for articles. Break out the box of crayons boys and girls and support this effort. Steven has had a special miniature cast for the publication. It is a very nice diorama of a Confederate soldier giving water to a wounded soldier. As to scale of the mini, I will assume that it is 28mm by the look of it. It is a very nice one that I am looking forward to get my hands on even though I don't do 28mm. (No really, I don't!)

Please spread the word about the E-Zine. I think Steven is really on to something here. With the demise of Charge! (Scott Mingus' ACW publication devoted to the Johnny Reb rules), Steven is hoping to fill the niche left by this vacancy. If Steven can continue the pace and add to the content with each issue, he has a really nice magazine on his hands that will be well worth the price. That reminds me, I really should put something together for him.

If you want more information, give Steven a shout at: info@acwgamer.com.

And the Envelope Please.......

Ohhh this adds to the tension, right.... er.. anyway.

So for prize number 1, the Sharp and Harper figures, the winner is - Millsy! Congratulations. I just need an address to get them to you. Shoot it to me at chrisstoesen @ gmail dot com.

For prize number 2, the 15mm armor bonus box, the winner is - Johnathan Yuengling! Congrats. While Johnathan was actually the only one to follow all of the rules for this one (he posted the titles of the post where the info was found), I did give all of the others who wanted in at least a shot at it. johnathan, please send me your mailing address to chrisstoesen @ gmail dot com.

And for the third prize, the copies of my self published books, the winner is - Millsy! Not really sure how that happened. Congrats on picking up two of the prizes. Every one who commented on the giveaway post was entered in this one. Once I get you e-mail address for prize 1, I will send you prize three.

And last but not least, I am awarding a sportsmanship prize. Two gentlemen stepped up and offered their potential winnings to someone else. Granted that at least one of them was to stop Ray from winning. But I thought it was still a nice gesture. So Edwin King and Gary Amos will both receive a set of my self published stuff as well as another copy being sent to Ben Davy, the target of their kind gesture. I think I have some of your e-mails but to make sure, can you please e-mail me so I know I have your right addresses? Same e-mail address as referenced above.

Thank you to all who entered. It was more fun than my actual birthday. 42 was life the universe and everything. 43 turned out to be a badly bruised back and a case of poison ivy. Anyway, until next time, enjoy.

Monday, October 7, 2013

So Who Won?

Well, I don't know yet. I just got back home from a nice day out with my family. I will figure it out in the morning.

Friday, October 4, 2013

Preparations

Its the little things that can take a game from good to great. On November 2nd, 2013, we are having the Terry Haney memorial games day here in Atlanta. Several of us will be putting on games that Terry liked to play. He was a fan of the TooFatLardies rules and bought just about anything and everything that Rich produced. My contribution will be running a scenario of Chain of Command.

As I have been mentally putting together my to do list for the game. One item that I realized that I was missing was jump off points. I decided to attempt to make some signposts to use for it. I was thinking of using some that had things like "caution" on them in Italian or Russian. I might try to knock some up over the weekend.

The terrain is largely set. I have the village and fences and most important, the well. I still have Mark's snowy ground cloth (sorry Mark) as well. Beyond the Jump Off points, I need to make up some patrol markers but these should be straight forward and simple.

I have all of the infantry I could want plus some supports to choose from. Should be a good game.

Welcome
Please extend a warm welcome to Michael Awdry who runs the excellent blog 28mm Victorian Warfare. Its a great blog that I have been following for a while now. Welcome aboard.

Thursday, October 3, 2013

An Interesting Book - Confederate Commerce Raider Shenandoah

I have been listening to the Audio Book of John Baldwin's "Last Flag Down" about the CSS Shenandoah. The Shenandoah was a commerce raider that was secretly launched in 1864 and was the last Confederate ship operating at the end of the war in 1865. The book is based off of the officer's log books and diaries of the men who served on her as well as corroborating evidence from outside sources.

The book has proved to be interesting to listen to but a bit dry. Much of it is direct quotations from Lieutenant Wittle's logs. Since the ship was a commerce raider and not a proper ship of war, the captures of Union flagged vessels, so far at least, has been a bit on the slow side - action wise. On the plus side, this has been a book that has not prompted me to rush out to buy figures in order to try to replicate it. :)

I am just over a third of the way through the book so far. I am mainly listening on the way too and from work so it is taking me longer to get through this than other books.

What the book does offer is an interesting insights into daily operations and maintenance of sailing ships. From caulking decks and other maintenance chores it paints a vivid picture of how hazardous sea duty really was. The description of passing Africa around the Cape of Good Hope and the violent seas that the ship encountered made me appreciate the toughness of the mariners of the days of sail.

Anyway, it is worth getting from the library and giving it a good listen/read once. This will not be one of those books I will go back to at a later date. But still worth reading.

Wednesday, October 2, 2013

Anglo-Zulu War: Random Thoughts

As the end of the Give Away draws near, I just want to thank all of those that entered and signed up to follow the blog.

I have been thinking on how to represent these actions of the Anglo-Zulu War. Part of me wants to do something at a lower level and feature just a company of British troops on the table at once. The other part of me wants to do something with a figure ratio that shows a larger part of the battle at once. I am thinking the second option will ultimately end up winning.

It is interesting to look at these battles and not get pulled into the near futility of the Zulus attempting to break British troops when they were entrenched. Such actions are less interesting to me as I cannot see how to model them any other way then a "Zap the Zulu" type game. What is more interesting is when the Zulus were implementing their tactics against the British when the British were on the move. Here it seems that the Zulus actually have a chance of achieving victory.

I am going to try to play around with this some before I order the figures. I think I will use my Napoleonic Brits as stand ins for the British and use my Dark Age Saxons as stand ins for the Zulus just to see how some things work out.

Lastly, I would like to extend a warm welcome to the newest followers on the blow: SA Roe and David. David runs the Lead Warrior Blog. Sa Roe runs the blog Fflumpfs in the Pantry if you have a blog, please let me know and I will update the post.